Whilst on the surface Path of Exile’s class differentiation may seem weaker it is but the starting point for a far more complex system: the Passive Skill Tree. With Path of Exile the classes themselves don’t have as much meaning as far as their initial starting skill and the starting attributes that you have available, with each of the six primary classes relying on one or two of the three available attributes: strength, dexterity and intelligence, with the exception of the Scion class which is unlocked once players complete the game on normal mode with one of the other classes, who is aligned to all three attributes. What a player gets with each class is a completely different type of strategy, similar to World of Warcraft each play through of the game with a new class will feel different and so gives the game some replayability. This is the most significant difference between the two titles, D3 comes across as being more casual and easy to pick up whereas PoE with its extensive customisation options can at times it be a little more hardcore.ĭiablo 3 has stuck with the classic class-based character selection, which pretty much defines your role in the game, the type of combat experience you will encounter, the skills you can choose the types of weaponry available to your character it is in every sense of the word class-based game with six different classes to choose from. Path of Exile is in many ways the spiritual sequel, gameplay wise, to Diablo2 whereas with D3 Blizzard definitely tried to go down a more streamlined route, pulling in their experiences from World of Warcraft and other titles to bring more accessibility to a game that appeals to a wider range of players. Other than being in the same genre and a similar game style (isometric top-down button smashing action gameplay), in all honesty if it wasn’t for Path of Exile using the classic Diablo red health orb and blue mana orb GUI we dare say there wouldn’t be half as many comparisons as in reality the games aren’t honestly all that similar… and here’s why. These two games are constantly compared, their similarities and their differences are constant topics of debate on their respective forums and fan websites but to be up front they’re not that much alike. One has the backing of a huge developer and publishing company, as well as a huge fan base following the franchise with two prequels under its belt, and the other is a small studio of developers who love the genre but have managed to make waves in the action RPG world. Needless to say Diablo is the heavy hitter of the two, pulling in a massive 15 million registered players as of the last count in February 2014, in comparison to Path of Exile’s 5 million players (albeit Diablo 3 has been around for just turned 2 years in comparison to PoE which is just over 7 months). ![]() We’ve Matched Up two of the biggest action RPG games around right now, the newest iteration of the Diablo series: Diablo 3 (D3) from Blizzard Entertainment, and the new up and comer Path of Exile (PoE) from indie developers Grinding Gear Games.
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